Some suggestions for server C1.

minato

Gremlin
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The eternal problem of servers is that hardcore teams always rush to level up quickly to kill bosses and earn items, causing a significant disparity between players. I suggest removing all items dropped by bosses and monsters, allowing only adena and key crafting items to drop. Additionally, remove all items sold by NPCs. This will increase the difficulty and enhance the value of items, making players more excited about the rewards they achieve.
 
The eternal problem of servers is that hardcore teams always rush to level up quickly to kill bosses and earn items, causing a significant disparity between players. I suggest removing all items dropped by bosses and monsters, allowing only adena and key crafting items to drop. Additionally, remove all items sold by NPCs. This will increase the difficulty and enhance the value of items, making players more excited about the rewards they achieve.
Welcome mate!
We have already made many changes to make the gameplay more challenging.
Leveling up on our server will be much more difficult and time-consuming than on any existing L2 server. You will enjoy your first D grade item more than ever.
Good luck on the Harbor!
 
I participated in the Reborn c4 x1 server for a while but had to leave because the hardcore team rushed weapons
S too quickly. As suggested, remove item shop sales, eliminate items from monsters, and only allow key items to drop, requiring crafting from NG to increase the game's difficulty. The level in the game is not an issue; creating difficulty in obtaining items will help the server last longer.
 
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