grotlon2 said:
Геранька said:
Да ее и так с 1 крита частенько падают) На пве-то почему нет? Просто носить два оружия под пвп и под пве. Да и то в пве конверсия только вначале нужна. Манаменеджмент всё-таки.
Главное не забывать ее перед левлапом надевать.
Шаришь как шар^
DoppleGang3r said:
C2 dont have conversion SA
Yes. U gawd dayum right.
Этот господин прав.
Вот информация по С2:
https://forums.goha.ru/showthread_82_0_t10748
А вот выдержка по СА:
8.2 Special Abilities (C+ Weapons)
* Various C+ grade weapons now are able to have Special Abilities (SA) applied.
* To apply the SA, the following are required:
- Soul Catcher Crystal - obtained through quest
- Fee - in the form of Gemstones
* To apply SA on higher end weapons, higher level Soul Catcher Crystal may be required.
* You may only have 1 type of SA applied per weapon
* Dual-Swords do not require Soul Catcher Crystals nor Gemstones, instead at +4 enchant or higher, a SA is given.
* Special Abilities List (Patch notes were not clear on some of the effects and have been marked with ? accordingly)
- Guidance - Accuracy increases - always
- Evasion - Evasion increases - always
- Focus - Critical Rate increases - always
- Anger - Total HP decreases, when attacking gives extra damage - always
- Health - Total HP increases
- Back Blow - Critical Rate increases when attacking from behind - chance
- Crt.Bleed - When crit, gives bleed effect - chance?
- Crt.Damage - When crit, gives extra damage - chance?
- Crt.Anger - When crit, your Total HP decreases, and gives extra damage when attacking - chance?
- Crt.Drain - When crit, drains some of HP off target - chance?
- Crt.Stun - When crit, chance of stun - chance?
- Crt.Poison - When crit, chance of poison - chance
- Rsk.Focus - When HP is under certain limit, crit chance increases - trigger
- Rsk.Evasion - When HP is under certain limit, evasion increases - trigger
- Rsk.Haste - When HP is under certain limit, attack speed increases - trigger
- Might Mortal - Increase chance of Mortal Blow/Deadly Blow success rate - always
- Mana Up - Total MP increases - always
- Light - Decreases Weight Limit - always
- Mizer - Soulshot consumption decreases - chance?
- Quick Recovery - Reuse/cast delay decreases - always
- Chip Shot - MP usage decreases per normal attack - always
- Haste - Attack speed increases - always
- Long Blow - Length? of effect increases - always
- Wide Blow - Effective angle increases - always
- Magic Regeneration - When using a "good" spell on a target, chance of Regeneration Buff - chance
- Magic Mental Shield - When using a "good" spell on a target, chance of Mental Shield buff - chance
- Magic Might - When using a "good" spell on a target, chance of Might buff - chance
- Magic Shield - When using a "good" spell on a target, chance of Shield buff - chance
- Magic Focus - When using a "good" spell on a target, chance of Focus buff - chance
- Magic bls.Body - When using a "good" spell on a target, chance of Bless The Body buff - chance
- Magic Hold - When using a "bad" spell on a target, chance of Hold - chance
- Magic Poison - When using a "bad" spell on a target, chance of Poison - chance
- Magic Weakness - When using a "bad" spell on a target, chance of Weakness - chance
- Magic Chaos - When using a "bad" spell on a target, chance of Chaos - chance
Так что мы хуйни наговорили тут.